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I hit a funky glitch that made me fall out of the map, and I call out an 11yr old doctor wearing a fake beard too.  All that aside it was a fun game that gave me a few good scares!  Thanks for a great game dev!  I'll follow for more!

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At the beginning I got the sense this was going to be another one of those "thrown together" type horror games but I really got into it after a bit of playing. I can feel some care went into making this for sure. I'm hoping for a full release!

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Such a great demo! Kept me on edge the entire time! Really enjoyed the designs of the creature and it's minions, and the jump scares were great! Looking forward to the full release! 

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This was really good! I liked the story and hope you continue with development! Here's my playthrough if you wanna see! 

Thanks alot for playing! I appreciate the feedback at the end and rest assured there will be more variations of enemies in the full game.

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Of course! I cant wait to see what you do with it and ill play in the future! 

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Great Work! Can't wait for the full version. You really got something special here.
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This sounds a lot like SCP-1730!! :0 I love it

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:o this is epic 

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This was so much more impactful than anything i could have said. 9/10 comment. (Im not being sarcastic, I stg)

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Solid game. Good base atmosphere, but its kinda feels very general right now. I hope you guys move it in a more particular direction. 8.5/10

Yeah, I get that it's missing a little bit of personality. I think the new additions that are planned will definitely help to remedy that. I really appreciate your input and I hope you play the full game!

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The Demo is so good and scary. This is wanna be a good game. I was scared so much because this creature can do something that makes you feel that you are being watched. Nice game.

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Ooooh, a demo version 2? New content or just bug fixes?

just bug fixes for now. Keen eye tho, unless it tells followers when I update that? Genuinely don't know haha. I'll make an announcement if I add a demo with new content.

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Yeah it lets me know but I'm excited to see what's coming lol

Alright Well, I'll be posting devlogs every so often but nothing too spoilery haha.

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Loved this game!!! I liked the idea and how the monster could appear at any moment! it kept me on my toes and I felt scared! When is the actual game coming out? I might want to play it!

Thanks for playing! I appreciate that you replayed the game after the bug, I really need to get rid of that haha. Really entertaining video! I expect to have the full game done within the next two months or so and I look forward to you playing it again.

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Glitches happen so it's no problem! I am really excited to play the full game! I loved this demo more than you know! I will try and check back in a couple months, you could dm to let me know when it is done if you want. I look forward to it being done!

Yeah, I'll be sure to let you know when it's out. I'll be posting devlogs every so often showing new content so if you're interested in that be sure to follow!

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ok thank you!!

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Let me start by saying I really enjoyed this demo. The two jump scares that got me made me shriek about the 6.37 and 20.02 minute markers)..so I would turn the volume down a bit.


Unfortunately, I ran into a game breaking bug after my fight with the monster and two mini-monsters. When I tried to go through the vent after the second mini-monster, I got stuck. I could turn around but not advance forward or backward. Just wanted to point that out so hopefully, it can be fixed.

I know the demo wasn't perfect but, I do think it was a lot of fun and I can't wait for a full release.

Thanks for the playing! I'm sorry about the getting stuck bug. I've experienced that once or twice now and I'm not super sure what it is but definitely by the time the game fully releases I will have figured it out.

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Okay, awesome! Will be nice to play the finished product.

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GAMEPLAY WALKTHROUGH
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Solid demo. I liked the world-building through the notes where you slowly began to learn more about the creature/what's happened here. Game is well-paced with a good action sequence to finish up the demo. Overall leaves you wanting more. I will be keeping an eye out for the full game. Thumbs up!

Thank you very much.Im glad you liked it! I hope to see you around for the full release as well.

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This was really well made! I love that there's a very clear path to the ending, no moments of confusion or frustration. And that first fight with Erebus was extremely intense. Overall, this was a fantastic experience! Great work!
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Thank you for the kind words. I've been watching your videos for the past couple of weeks and you are very entertaining, this video is no exception haha. 

I'm glad you enjoyed it and I hope you play the full game.

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WOW, very good demo dev

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Very interesting game, I am curious to see what the finished product will look like.I wasn't expecting to be got with a jumpscare and I'm still upset that I was caught off guard lol. I will link my gameplay below if you are interested in my reaction.

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After all, monsters have a weak head!

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this was really cool and very nerve racking lol love the water and graphics to if you wanna see some funny gameplay here ya go

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For someone who gets into as much trouble as this guy does, first escaping SCP's facility and now this...I wonder how he's alive. Enjoyed my time with this game!

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Hey Lazyfoxe, I noticed you asked for some feedback so I went ahead and played through your game. I give pretty thorough feedback at the end of my video and it ended up almost as long as the game itself but I hope it helps you out in making the game you want to make. Thanks for making games! 

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I really appreciate this video. You bring up some very good points, which will certainly influence how I approach the rest of the game. I'm thankful you like how the movement works and I agree that lots of horror games, especially indie games, are very restrictive in that respect. Some of the things you bring up were inevitably going to be changed but a lot of the ideas you mention were very interesting to me and I will definitely incorporate them into the final game.

The "show don't tell" style of storytelling is hard to achieve as I'm a very amateur game developer but I understand the complaint of too many notes. Going down the "action" route is something that interests me more than the standard "exploration" route, as you put it. Those enemies are essentially fodder and will not be the strongest that you encounter. Your idea of a water enemy is something I hadn't considered but seems like a must now, it's a really cool concept.

I feel as though I could keep the game in the lab setting but still have more varied environments as I currently have a couple of ideas for some. The complete story right now is (whilst bare-bones)  something I quite like.

Thanks for all the feedback, it was really helpful.

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I'm glad!

I'll be looking forward to the future updates and am excited to see what you come up with.

I figured you were quite new in game development but it honestly feels to me that you have a better understanding of what a game should be than a lot of other indie devs, beginners and professionals. 

Sometimes, in my opinion, it seems as though people lose sight of the fact that games are meant to be fun and instead focus much more on design. You've got the most important part down, and I'm excited to see how you tackle the rest.

Thanks again for making games!

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Hello, I played this game and I really liked it, it was a short and sweet experience, one thing I found a bit weird was that it was 'I' to pick up notes but over all it was neat, good work :)

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so good .. hope look full story

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The atmosphere is amazing great game dev 

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Nice game. Great atmosphere.